

Accessibility is often one of our pillars here at ILMxLAB, as we believe that Star Wars is for everyone, and it is a mantra our game director Jose Perez III hammers home often. There are many, but I think an important one for VR experiences in particular is to make them accessible. What are the golden rules of VR game design, and how did you apply them to Tales from the Galaxy's Edge? Whenever you are moving to a new technology, you’ll typically encounter some problems that need to be solved. Rendering can be a big one when you are looking to make realistic environments in VR, and we had to find the limits of what we were working with and then scale everything to create the best experience within those limits. The biggest challenge we set for ourselves was to keep the original vision of Star Wars: Tales from the Galaxy’s Edge while taking advantage of the features we had access to with PlayStation VR2. The new capabilities allowed us to push the experience in terms of visual fidelity and new features found in the haptics system. The future of VR games looks brighter than ever, according to ILMxLAB's Jacob Edelen (Image credit: TM & © Lucasfilm Ltd.) What was the most challenging aspect to developing for PS VR2? PSVR 2 launch: Q&A with ILMxLAB's Jacob Edelen The game launches today for PlayStation VR2.

Read on below as I delve a little deeper into the development process behind Star Wars: Tales From The Galaxy’s Edge - Enhanced Edition with Edelen. "I think giving greater freedom and immersion to the player means new challenges to make that experience feel authentic. Finding solutions to these new problems and creating amazing visuals like what can be found in this experience is an art in and of itself." "Game development itself is an art form and VR is no exception," shares Edelen. The release of PSVR 2 as well as Meta Quest 2 and the rumours of Apple VR and Samsung VR headsets could see VR experiences finally take off and become mainstream, with a new emphasis on the art of VR development. So how does and will this new technology affect VR game development? "VR development is really starting to take off and realise some of the promises it makes to players for immersion," he tells me. "You can finally enter these amazing worlds from the comfort of your own living room. I don’t think it’s a gimmick anymore, but a valid way of developing great games."
